Trencher Templates

This is the basic template for trenchers

Description:

Character Creation Procedure

  1. Starting Characters will be 150 Point / TL5++
  2. Begin by creating a character using the Trencher Basic Template
  3. Once that is done, add on the 20 point Intelligence & Recon Template
  4. Once that is done, add on one of the 10 point specialty Templates
  5. Once that is done, characters should have 5 points, plus an optional 5 points in quirks, left over to work with. These may be spent as the player sees fit – except for the purchase of Military Rank. Military Rank is available as an ingame reward ONLY. All characters begin as privates.

Note on Signature Gear: Since equipment is issued by the army, the Signature Gear advantage represents qualification with that weapon, and the fact that command will almost always issue it to the trencher before he heads into the field. In most cases, this will replace the standard Trencher Rifle that other characters receive.

Trencher Basic Template [115 Points]

Attributes: ST 12 [20]; DX 11 [20]; IQ 11 [20]; HT 12 [20]
	    HP 12 [0]; Will 12 [5]; Per 11 [0]; FP 12 [0]
	    Speed 6 [5]; Basic Move 6 [0]
Advantages: Fit [5] and 25 Points chosen from the following advantages
	
	+1-2 ST [10/Level]; +1 DX [20]; +1 IQ [20]; +1-2 HT [10/Level];
	Acute Senses 1-3 [2/Level]; Ambidexterity [5] Charisma 1-2 [5/Level]; Combat Reflexes 
[15] Extra FP 1-4 [3/Level]; Extra HP 1-4 [2/Level]; 
	Extra Per 1 [5]; Cultural Familiarly (Khadoran or Menothian) [1 Each]; Fearlessness 1-3 
[2/Level]; Hard to Kill 1-2 [2/Level]; High Pain Threshold [10]; 
	Language (Khadoran) [2/4/6]; Luck [15]; Reputation 1-3 [Varies]; Change Fit to Very Fit 
[10]

Disadvantages: Duty - 7th Trencher Regiment (15 or Less, Extremely Hazardous) [-25] and -20 
Points Chosen from the Following
	
	Addiction (Tobacco) [-5]; Bad Temper [-10]; Bloodlust [-10]; Chummy [-5]; Code of Honor
 (Soldier's) [-10]; Compulsive Carousing* [-5]; 
	Compulsive Gambling* [-5]; Fanaticism (Patriotism) [-15]; Hidebound [-5]; Odious Personal
 Habit (Varies) [-5/-10]; Overconfidence* [-5]; 
	Reputation 1-2 [Varies]; Stubbornness* [-5]

*These Disadvantage costs may be modified by control rolls

	
Primary Skills: Fast-Draw (Ammo) (E) DX+1 [2] - 12; Guns (Rifle) (A) DX+2 [4] - 13; Hiking (A)
 HT+0 [2] - 12; Knife (E) DX+1 [2] - 12; Soldier (A) IQ+1 [4] - 12;
	Spear (A) DX+0 [2] - 11; Throwing (A) DX+0 [2] - 11

Secondary Skills: Armoury (Small Arms) (A) IQ-1 [1] - 10; Brawling (E) DX+1 [2] - 12; Camouflage
 (E) IQ+0 [1] - 11; Explosives (Demolition) (A) IQ-1 [1] - 10;
	First Aid (Human) (E) IQ+0 [1] - 11; Guns (Grenade Launcher) (E) DX+0 [1] - 11; 
Navigation (Land) (A) IQ-1 [1] - 10; Scrounging (E) Per+0 [1] - 11; 
	Stealth (A) DX-1 [1] - 10; Tactics (H) IQ-1 [2] - 10; Wrestling (A) DX+0 [2] - 11

Background Skills: Area Knowledge (Cygnar) (E) IQ+0 [1] - 11; Climbing (A) DX-1 [1] - 10; Current
 Affairs (Military) (E) IQ+0 [1] - 11; Jumping (A) DX-1 [1] - 10;
	Running (A) HT-1 [1] - 11; Savior-Faire (Military) (E) IQ+0 - 11; Survival (Woodlands)
 (A) Per-1 [1] - 10; Swimming (E) HT+0 [1] - 12

Intelligence & Recon Template [+20 Points]

Attributes: +1 Per [5]

Skills:
Increase Camouflage (E) to IQ+2 [3] - 13 
Increase Navigation (Land) (A) to IQ+0 [1] - 11
Increase Stealth (A) to DX+1 [3] - 12 
Intelligence Analysis (H) IQ-2 [1] - 9
Observation (A) Per+1 [4] - 13 
Survival (Mountains) (A) Per-1 [1] - 11
Survival (Plains) (A) Per-1 [1] - 11
Tracking (A) Per-1 [1] - 11
Scattergunner [+10 Points]

Attributes:
Basic Move +1 [5] 

Advantages:
Signature Gear (Scattergun) [1]

Skills:
Increase Armoury (Small Arms) (A) to IQ+0 [1] - 11
Guns (Shotgun) (E) DX+2 [3] - 13 (D)
Sharpshooter [+10 Points]

Advantages:
Acute Sense (Vision) 1 [2]
Signature Gear (Accurized Rifle) [2]

Skills:
Increase Guns (Rifle) (E) to DX+3 [4] - 14 
Traps (A) IQ+0 [2] - 11
Rifleman [+10 Points]

Advantages -
Lifting ST 1 [3]

Skills -
Increase Guns (Rifle) (E) to DX+3 [4] - 14
Increase Spear (A) to DX+1 [2] - 12
Fast Draw (Knife) (E) DX+0 [1] - 11 
Rifle Grenadier [+10 Points]

Advantages
Signature Gear (Extra Rifle Grenades) [1]

Skills - 
Increase Guns (Grenade Launcher) (E) to DX+2 [3] - 13
Artillery (Cannon) (A) IQ+0 [2] - 11
Gunner [+10 Points]

Advantages
Signature Gear (Mini-Slugger) [3]

Skills -
Artillery (Cannon) (A) IQ-1 [1] - 10
Gunner (Cannon) (E) DX+1 [2] - 12
Gunner (Machine Gun) (E) DX+2 [4] - 13 
Medic [+10 Points]

Advantages -
Signature Gear (Crash Kit + Surgical Kit) [1]

Skills - 
Increase First Aid (E) to IQ+2 [3] - 13 
Pharmacy (Synthetic) (H) IQ-1 [2] - 10 
Surgery (VH) IQ-1 [4] - 10 
Bio:

Trencher Templates

7th Trenchers dotcwa